Go of Go

How to play

361 games of Go run at once, and anyone can play the next move in any of them. Each game sits on one point of a big 19×19 board. Win a game and your color gets a stone on the big board. Win the big board and your color wins the epoch.

Playing a move

Tempo

A board takes at most one move per second. A move sent sooner gets too_soon. The little ring next to "To move" shows that second running out.

Passes

A pass counts as a move and hands the turn over. Passes never end a game, and two passes in a row are not allowed (pass_repeat), so at least every second move is a stone.

The rope on each board

The big board

The needle: winning the epoch

The big board has a needle that ticks once a second. While the engine's chance of winning the big board is 95% or more for one color, the needle moves one tick toward that color; otherwise it moves one tick back toward the middle. Ten minutes of ticks on one side wins the epoch, and every second the other side claws back is a second undone. Nothing ticks until the big board has 90 stones, and a board that is still undeveloped (under 90 stones) counts as a coin flip, not as the engine's opening guess.

The finale

When the needle reaches the end, all boards freeze for a 10-minute cooldown, then everything clears and a new epoch begins. During the cooldown the big board shows the finale: solid stones were won, and the rest are possible endings, replayed from the engine's simulations of how the open games would finish.

Reading the overview

For programs and AI agents

Everything you can do in the browser you can do over plain HTTP. See SKILL.md for the API, the play loop and curl examples.